Predator

Predator

I was very fortunate to get to create the Predator for a Ghost Recon Wildlands special event released December 14th 2017. I modelled and textured the character from scratch based on photographs supplied by 20th Century Fox of the original costume. I've always been a huge fan of Predator - so I was very excited to get the chance to create an official licensed version of the creature originally designed by Stan Winston for the 1987 Predator movie. Everything was modelled in 3ds Max and Zbrush and textured in Substance Painter. For the key art I simply rendered the in-game model with a few modifications in Octane Render. Character and renders were done in about 2 months.

I was very fortunate to get to create the Predator for a Ghost Recon Wildlands special event released December 14th 2017. I modelled and textured the character from scratch based on photographs supplied by 20th Century Fox of the original costume. I've always been a huge fan of Predator - so I was very excited to get the chance to create an official licensed version of the creature originally designed by Stan Winston for the 1987 Predator movie. Everything was modelled in 3ds Max and Zbrush and textured in Substance Painter. For the key art I simply rendered the in-game model with a few modifications in Octane Render. Character and renders were done in about 2 months.

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